@startuml
sprite $event_busy [48x48/16] {
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000000000000000000000000000000000000000000000000
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00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA10000000
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000000FFFF00000001C300000003C100000000FFFF000000
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000000FFFF0000000000000000000000000000FFFF000000
000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE000000
000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA000000
0000001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE1000000
00000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEA10000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_EVENT_BUSY(_alias) ENTITY(rectangle,black,event_busy,_alias,MATERIAL EVENT_BUSY)
!define MATERIAL_EVENT_BUSY(_alias, _label) ENTITY(rectangle,black,event_busy,_label, _alias,MATERIAL EVENT_BUSY)
!define MATERIAL_EVENT_BUSY(_alias, _label, _shape) ENTITY(_shape,black,event_busy,_label, _alias,MATERIAL EVENT_BUSY)
!define MATERIAL_EVENT_BUSY(_alias, _label, _shape, _color) ENTITY(_shape,_color,event_busy,_label, _alias,MATERIAL EVENT_BUSY)
skinparam folderBackgroundColor<<MATERIAL EVENT_BUSY>> White
@enduml